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chapter 4
Sitzfleisch (which roughly means endurance—"sitting flesh" or "buttock meat") is the quality needed above all others by tournament chess players—and their audiences.
After Sandra had watched the games (the players' faces, rather—she had a really good pair of zoomer glasses) for a half hour or so, she had gone to her hotel room, written her first article (interview with the famous Dr. Krakatower), sent it in and then come back to the hall to see how the games had turned out.
They were still going on, all five of them.
The press section was full, but two boys and a girl of high-school age obligingly made room for Sandra on the top tier of seats and she tuned in on their whispered conversation. The jargon was recognizably related to that which she'd gotten a dose of on the floor, but gamier. Players did not sacrifice pawns, they sacked them. No one was ever defeated, only busted. Pieces weren't lost but blown. The Ruy Lopez was the Dirty Old Rooay—and incidentally a certain set of opening moves named after a long-departed Spanish churchman, she now discovered from Dave, Bill and Judy, whose sympathetic help she won by frequent loans of her zoomer glasses.
The four-hour time control point—two hours and 30 moves for each player—had been passed while she was sending in her article, she learned, and they were well on their way toward the next control point—an hour more and 15 moves for each player—after which unfinished games would be adjourned and continued at a special morning session. Sherevsky had had to make 15 moves in two minutes after taking an hour earlier on just one move. But that was nothing out of the ordinary, Dave had assured her in the same breath, Sherevsky was always letting himself get into "fantastic time-pressure" and then wriggling out of it brilliantly. He was apparently headed for a win over Serek. Score one for the USA over the USSR, Sandra thought proudly.
Votbinnik had Jandorf practically in Zugzwang (his pieces all tied up, Bill explained) and the Argentinian would be busted shortly. Through the glasses Sandra could see Jandorf's thick chest rise and fall as he glared murderously at the board in front of him. By contrast Votbinnik looked like a man lost in reverie.
Dr. Krakatower had lost a pawn to Lysmov but was hanging on grimly. However, Dave would not give a plugged nickle for his chances against the former world's champion, because "those old ones always weaken in the sixth hour."
"You for-get the bio-logical mir-acle of Doc-tor Las-ker," Bill and Judy chanted as one.
"Shut up," Dave warned them. An official glared angrily from the floor and shook a finger. Much later Sandra discovered that Dr. Emanuel Lasker was a philosopher-mathematician who, after holding the world's championship for 26 years, had won a very strong tournament (New York 1924) at the age of 56 and later almost won another (Moscow 1935) at the age of 67.

Sandra studied Doc's face carefully through her glasses. He looked terribly tired now, almost a death's head. Something tightened in her chest and she looked away quickly.
The Angler-Jal and Grabo-Machine games were still ding-dong contests, Dave told her. If anything, Grabo had a slight advantage. The Machine was "on the move," meaning that Grabo had just made a move and was waiting the automaton's reply.
The Hungarian was about the most restless "waiter" Sandra could imagine. He twisted his long legs constantly and writhed his shoulders and about every five seconds he ran his hands back through his unkempt tassle of hair.
Once he yawned selfconsciously, straightened himself and sat very compactly. But almost immediately he was writhing again.
The Machine had its own mannerisms, if you could call them that. Its dim, unobtrusive telltale lights were winking on and off in a fairly rapid, random pattern. Sandra got the impression that from time to time Grabo's eyes were trying to follow their blinking, like a man watching fireflies.
Simon Great sat impassively behind a bare table next to the Machine, his five gray-smocked technicians grouped around him.
A flushed-faced, tall, distinguished-looking elderly gentleman was standing by the Machine's console. Dave told Sandra it was Dr. Vanderhoef, the Tournament Director, one-time champion of the world.
"Another old potzer like Krakatower, but with sense enough to know when he's licked," Bill characterized harshly.
"Youth, ah, un-van-quish-able youth," Judy chanted happily by herself. "Flashing like a meteor across the chess fir-ma-ment. Morphy, Angler, Judy Kaplan...."
"Shut up! They really will throw us out," Dave warned her and then explained in whispers to Sandra that Vanderhoef and his assistants had the nervous-making job of feeding into the Machine the moves made by its opponent, "so everyone will know it's on the level, I guess." He added, "It means the Machine loses a few seconds every move, between the time Grabo punches the clock and the time Vanderhoef gets the move fed into the Machine."
Sandra nodded. The players were making it as hard on the Machine as possible, she decided with a small rush of sympathy.

Suddenly there was a tiny movement of the gadget attached from the Machine to the clocks on Grabo's table and a faint click. But Grabo almost leapt out of his skin.
Simultaneously a red castle-topped piece (one of the Machine's rooks, Sandra was informed) moved four squares sideways on the big electric board above the Machine. An official beside Dr. Vanderhoef went over to Grabo's board and carefully moved the corresponding piece. Grabo seemed about to make some complaint, then apparently thought better of it and plunged into brooding cogitation over the board, elbows on the table, both hands holding his head and fiercely massaging his scalp.
The Machine let loose with an unusually rapid flurry of blinking. Grabo straightened up, seemed again about to make a complaint, then once more to repress the impulse. Finally he moved a piece and punched his clock. Dr. Vanderhoef immediately flipped four levers on the Machine's console and Grabo's move appeared on the electric board.
Grabo sprang up, went over to the red velvet cord and motioned agitatedly to Vanderhoef.
There was a short conference, inaudible at the distance, during which Grabo waved his arms and Vanderhoef grew more flushed. Finally the latter went over to Simon Great and said something, apparently with some hesitancy. But Great smiled obligingly, sprang to his feet, and in turn spoke to his technicians, who immediately fetched and unfolded several large screens and set them in front of the Machine, masking the blinking lights. Blindfolding it, Sandra found herself thinking.
Dave chuckled. "That's already happened once while you were out," he told Sandra. "I guess seeing the lights blinking makes Grabo nervous. But then not seeing them makes him nervous. Just watch.&............
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