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LECTURE X.
ON THINGS IN GENERAL.
——
“‘The time has come,’ the walrus said,
To talk of many things.’”

To become a fair whist-player[46] no wonderful attributes are required; common sense, a small amount of knowledge—easily acquired—ordinary observation of facts as they occur, and experience, the result of that observation—not the experience obtained by repeating the same idiotic mistakes year after year—are about all. To save you trouble, the experience of all the best players for the last hundred years has been collected into a series of maxims, which you will find in any whist book. These maxims you should[82] know,[47] but though you know every maxim that ever was written, and are “bland, passionate, deeply religious, and also paint beautifully in water-colours,” if among your other virtues the power of assimilating facts as they occur is not included, this will not avail you in the least.

Bumblepuppy—according to its own account—demands much more superfine qualities, e.g., inspiration, second-sight, instinct, an intuitive perception of false cards and singletons, and an intimate acquaintance with a mysterious and Protean Bogey called “the Game”—in short everything but reason[48]—(all these fine words, when boiled and peeled, turn out sometimes to mean ordinary observation, but more usually gross ignorance). So much for its theory; its practice is this—
Practice of Bumblepuppy.
“This is an anti-Christian game,
Unlawful both in thing and name.”—Hudibras.

(1) Lead a singleton whenever you have one.

(2) With two small trumps and no winning card lead a trump.

[83]

(3) Ruff a suit of which your partner clearly holds best, if you are weak in trumps.

(4) Never ruff anything if you are strong.

(5) Never return your partner’s trump if you can possibly avoid it, unless he manifestly led it to bring in a suit of which you led a singleton.

(6) Deceive him whenever you get a chance.

(7) Open a new suit every time you have the lead.

(8) Never pay any attention to your partner’s first discard, unless it is a forced discard (page 32); lead your own suit.

(9) Never force him under any circumstances unless you hold at least five trumps with two honours; even if you lose the rubber by it, play “the Game!”

(10) Devote all your remaining energies to looking for a signal in the last trick. If you are unable to discover which was your partner’s card—after keeping the table waiting for two minutes—enquire what trumps are, and lead him one on suspicion.
——————

Play all your cards alike without emphasis or hesitation; how can you expect your partner to have any[84] confidence in your play when it is evident to him from your hesitation that you have no confidence in it yourself?

If your partner renounces, and you think fit to enquire whether he is void of the suit, do so quietly; don’t offer a hint for his future guidance by glaring or yelling at him.

Don’t ask idiotic questions; if you led an ace, and the two, three, and four are played to the trick, what is the use of asking your partner to draw his card? If you hold all the remaining cards of a suit, why enquire whether he has any?

Don’t talk in the middle of the hand.[49] However you may be tempted to use bad language—and I must admit the temptation is often very great—always recollect that though your Latin grammar[85] says “humanum est irasci,” the antidote grows near the bane, for—at the bottom of the very preceding page—it also says “pi orant taciti.”
“’Tis best sometimes your censure to restrain.”—Pope.

According to the wisest man who ever lived, “he that holdeth his peace is counted wise, and he that shutteth his lips is esteemed a man of understanding.” Such a reputation appears cheap at the price; but—if you are of the opinion of J. P. Robinson that “they didn’t know everything down in Judee”—you can call your partner any names you like as soon as the hand is over.[50] You need not be at all particular what for, any crime of omission or commission, real or fancied, will do; if, after the game is ended, you discover that it might have been saved or won by doing something different, however idiotic, grumble at him.[51]

[86]

It is quite legitimate to revile him for not playing cards he never held; if he should have the temerity to point out that the facts are against you, revile the facts.

If there is a really diabolical mistake in the case, and you happen to have made it yourself, revile him with additional ferocity.

[87]

But never forget this! Before you proceed to give your partner a piece of your mind, always call your honours! for by neglecting this simple precaution, you will often lay yourself open to a crushing rejoinder; experto crede!

Failing any other grievance, you can always prove to demonstration—and at interminable length—that if his cards, or your cards, or both your cards, had been just the reverse of what they were, the result would have been different; this certainly opens a wide field for speculation, but it is neither an instructive nor entertaining amusement, though it kills time. “Oh, take one consideration with another, the whist-player’s lot is not a happy one.”

There is a theory which, according to some evil-disposed persons, may easily be made too much of—the injury to yourself being remote and doubtful, while the gratification of annoying him is certain and immediate—that abusing your partner, as having a tendency to make him play worse, is a mistake from a pecuniary point of view; of course it is a mistake, but not for such a paltry reason as that; take a higher stand-point! Whether you are winning or losing
“You should never let
Your angry passions rise.”—Watts.

Don’t cry!
“Ill betide a nation when
She sees the tears of bearded men.”

[88]

And you will have a beard yo............
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