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Glossary

A Note on Dates in This Glossary. Three systems of recording dates have been in general use since the Breaking of the World. The first recorded years After the Breaking (AB). Since the years of the Breaking and immediately after were years of almost total chaos, and since this calendar was adopted a good hundred years after the end of the Breaking, its starting point was arbitrarily assigned. At the end of the Trolloc Wars many records had been lost, so much so that there was argument about the exact year under the old system. A new calendar was therefore established, dating from the end of the Wars and celebrating the supposed freedom of the world from the Trolloc threat. This second calendar recorded each year as Free Year (FY). After the disruption, death, and destruction caused by the War of the Hundred Years, a third calendar came into being. This calendar, of the New Era (NE), is currently in use.

a'dam (AYE-dam): A device, consisting of a collar and a bracelet linked by a silvery metal leash, that may be used to control, against her will, any woman who can channel. The collar is worn by the damane, the bracelet by the sul'dam. See also damane; sul'dam.

Aes Sedai (EYEZ seh-DEYE): Wielders of the One Power. Since the Time of Madness, all surviving Aes Sedai are women. Widely distrusted and feared, even hated, they are blamed by many for the Breaking of the World, and are thought to meddle in the affairs of nations. At the same time, few rulers will be without an Aes Sedai adviser, even in lands where the existence of such a connection must be kept secret. See also Ajah; Amyrlin Seat; Time of Madness.

Agelmar; Lord Agelmar of House Jagad (AGH-el-mar; JAH-gad): Lord of Fal Dara. His sign is three running red foxes.

Age of Legends: The Age ended by the War of the Shadow and the Breaking of the World. A time when Aes Sedai performed wonders now only dreamed of. See also Wheel of Time; Breaking of the World; War of the Shadow.

Aiel (eye-EEL): The people of the Aiel Waste. Fierce and hardy. Also called Aielmen. They veil their faces before they kill, giving rise to the saying "acting like a black-veiled Aiel" to describe someone who is being violent. Deadly warriors with weapons or with nothing but their bare hands, they will not touch a sword. Their pipers play them into battle with the music of dances, and Aielmen call battle "the Dance." See also Aiel warrior societies; Aiel Waste.

Aiel warrior societies: Aiel warriors are all members of one of the warrior societies, such as the Stone Soldiers, the Red Shields, or the Maidens of the Spear. Each society has its own customs, and sometimes specific duties. For example, Red Shields act as police. Stone Soldiers often vow not to retreat once battle has been joined, and will die to the last man if necessary to fulfill this vow. The clans of the Aiel frequently fight among themselves, but members of the same society will not fight one another even if their clans are doing so. In this way, there are always lines of contact between the clans even when they are in open warfare. See also Aiel; Aiel Waste; Far Dareis Mai.

Aiel Waste: The harsh, rugged, and all-but-waterless land east of the Spine of the World. Few outsiders venture there, not only because water is almost impossible to find for one not born there, but because the Aiel consider themselves at war with all other peoples and do not welcome strangers.

Ajah (AH-jah): Societies among the Aes Sedai to which all Aes Sedai except the Amyrlin Seat belong. They are designated by colors: Blue, Red, White, Green, Brown, Yellow, and Gray. Each follows a specific philosophy of the use of the One Power and the purposes of the Aes Sedai. For example, the Red Ajah bends all its energies to finding men who are attempting to wield the Power and to gentling them. The Brown Ajah, on the other hand, forsakes involvement with the mundane world and dedicates itself to seeking knowledge. There are rumors (hotly denied, and never safely mentioned in front of any Aes Sedai) of a Black Ajah, dedicated to serving the Dark One.

Alanna Mosvani (ah-LAN-nah mos-VANH-nie): An Aes Sedai of the Green Ajah.

alantin (ah-LANH-tin): In the Old Tongue, "Brother"; short for tia avende alantin, "Brother to the Trees"; "Treebrother."

Alar (AYE-lahr): Eldest of the Elders of Stedding Tsofu.

Aldieb (ahl-DEEB): In the Old Tongue, "West Wind," the wind that brings the spring rains.

al'Meara, Nynaeve (ahl-MEER-ah, NIGH-neev): A woman from Emond's Field, in the Two Rivers district of Andor (AN-door).

al'Thor, Rand (ahl-THOR, RAND): A young man from Emond's Field, once a shepherd.

al'Vere, Egwene (ahl-VEER, eh-GWAIN): A young woman from Emond's Field.

Amalisa, Lady (ah-mah-LEE-sah): Shienaran of House Jagad; Lord Agelmar's sister.

Amyrlin Seat (AHM-ehr-lin SEAT): (1) The title of the leader of the Aes Sedai. Elected for life by the Hall of the Tower, the highest council of the Aes Sedai, which onsists of three representatives (called Sitters) from each of the seven Ajahs. The Amyrlin Seat has, theoretically at least, almost supreme authority among the Aes Sedai, and ranks socially as the equal of a king or queen. A slightly less formal usage is simply the Amyrlin. (2) The throne upon which the leader of the Aes Sedai sits.

Anaiya (ah-NYE-yah): An Aes Sedai of the Blue Ajah:

angreal (anh-gree-AHL): A very rare object that allows anyone capable of channeling the One Power to handle a greater amount of the Power than would be safely possible unaided. Remnants of the Age of Legends, the means of their making is no longer known. Few remain in existence. See also sa'angreal; ter'angreal.

Arad Doman (AH-rahd do-MAHN): A nation on the Aryth Ocean.

Arafel (AH-rah-fehl): One of the Borderlands.

Avendesora (AH-vehn-deh-S0-rah): In the Old Tongue, "the Tree of Life." Mentioned in many stories and legends.

Aybara, Perrin (ay-BAHR-ah, PEHR-rihn): A young man from Emond's Field, formerly a blacksmith's apprentice.

Ba'alzamon (bah-AHL-zah-mon): In the Trolloc tongue, "Heart of the Dark." Believed to be the Trolloc name for the Dark One. See also Dark One; Trollocs.

Barthanes, Lord, of House Damodred (bahr-THAN-nehs): Cairhienin lord, second only to the king in power. His personal sign is the Charging Boar. The sign of House Damodred is the Crown and Tree.

Bel Tine (BEHL TINE): Spring festival celebrating the end of winter, the first sprouting of crops, and the birth of the first lambs.

Betrayer of Hope: See Ishamael.

Birgitte (ber-GEET-teh): Golden-haired heroine of legend and a hundred gleemen's tales, she had a silver bow and silver arrows, with which she never missed.

bittern (BIHT-tehrn): A musical instrument that may have six, nine, or twelve strings, and is held flat on the knees and played by plucking or strumming.

Blasted Lands: Desolated lands surrounding Shayol Ghul, beyond the Great Blight.

Blight, the: See Great Blight, the.

Borderlands, the: The nations bordering the Great Blight. Saldaea, Arafel, Kandor, and Shienar.

Bornhald, Geofram (BOHRN-hahld, JEHF-rahm): A Lord Captain of the Children of the Light.

Breaking of the World, the: During the Time of Madness, male Aes Sedai who had gone insane, and who could wield the One Power to a degree now unknown, changed the face of the earth. They caused great earthquakes, leveled old mountain ranges and raised new mountains, lifted dry land where seas had been and made the ocean rush in where dry land had been. Many parts of the world were completely depopulated, and the survivors were scattered like dust on the wind. This destruction is remembered in stories, legends, and history as the Breaking of the World. See also Time of Madness.

Byar, Jaret (BY-ahr, JAH-ret): An officer of the Children of the Light.

Caemlyn (KAYM-lihn): The capital city of Andor.

Cairhien (KEYE-ree-EHN): Both a nation along the Spine of the World and the capital city of that nation. The city was burned and looted during the Aiel War (976-978 NE). The sign of Cairhien is a many rayed golden sun rising from the bottom of a field of sky blue.

Carallain (KAH-rah-layn): One of the nations wrung from Artur Hawkwing's empire during the War of the Hundred Years. It weakened thereafter, and the last traces vanished about 500 NE.

Cauthon, Mat (CAW-thon, MAT): A young man from the Two Rivers. Full name: Matrim (MAT-rihm) Cauthon.

channel: (verb) To control the flow of the One Power. See also One Power.

Children of the Light: A society holding strict ascetic beliefs, dedicated to the defeat of the Dark One and the destruction of all Darkfriends. Founded during the War of the Hundred Years by Lothair Mantelar (LOH-thayr MAHN-tee-LAHR) to proselytize against the increasing numbers of Darkfriends, they evolved during the war into a completely military organization, extremely rigid in their beliefs, and completely certain that only they know the truth and the right. They hate Aes Sedai, considering them, and any who support or befriend them, Darkfriends. They are known disparagingly as Whitecloaks. Their sign is a golden sunburst on a field of white.

Chronicles, Keeper of the: Second in authority to the Amyrlin Seat among the Aes Sedai, she also acts as secretary to the Amyrlin. Chosen for life by the Hall of the Tower, and usually of the same Ajah as the Amyrlin. See also Amyrlin Seat; Ajah.

Corenne (koh-REEN-neh): In the Old Tongue, "Return," or "the Return."

Covenant of the Ten Nations: A union formed in the centuries after the Breaking of the World when nations were first re-created (circa 300 AB). Dedicated to the defeat of the Dark One. Broken apart by the Trolloc Wars. See also Trolloc Wars.

cuendillar (CWAIN-der-yar): Also known as heartstone. See heartstone,

Daes Dae'mar (DAH-ess day-MAR): The Great Game, also known as the Game of Houses. Name given the scheming, plots, and manipulations for advantage by the noble Houses. Great value is given to subtlety, to aiming at one thing while seeming to aim at another, and to achieving ends with the least visible effort.

Dai Shan: (DYE SHAN): A title in the Borderlands meaning Diademed Battle Lord. See also Borderlands.

damane (dah-MAHN-ee): In the Old Tongue, "Leashed Ones." Women who can channel who are held prisoner by a dam and used by the Seanchan for many purposes, chiefest of these being as weapons in battle. See also Seanchan; a dam; sul'dam.

Damodred, Lord Galadedrid (DAHM-oh-drehd, gah-LARD-eh-drihd): Half-brother to Elayne and Gawyn. His sign is a winged silver sword, point down.

Darkfriends: Those who follow the Dark One and believe they will gain great power and rewards, and even immortality, when he is freed from his prison.

Dark One: Most common name, used in every land, for Shai'tan. The source of evil, antithesis of the Creator. Imprisoned by the Creator at the moment of Creation in a prison at Shayol Ghul. An attempt to free him from that prison brought about the War of the Shadow, the tainting of saidin, the Breaking of the World, and the end of the Age of Legends.

Dark One, naming the: Saying the true name of the Dark One (Shai'tan) draws his attention, inevitably bringing ill fortune at best, disaster at worst. For that reason, many euphemisms are used, among them the Dark One, Father of Lies, Sightblinder, Lord of the Grave, Shepherd of the Night, Heartsbane, Heartfang, Grassburner, and Leafblighter. Someone who seems to be inviting ill fortune is often said to be "naming the Dark One."

Daughter-Heir: Title of the heir to the throne of Andor. The eldest daughter of the queen succeeds her mother on the throne. Without a surviving daughter, the throne goes to the nearest female blood relation of the queen.

Daughter of the Night: See Lanfear.

Dome of Truth: Great audience hall of the Children of the Light, located in Amador (AHmah-door), the capital of Amadicia (AH-mah-DEE-cee-ah). There is a King of Amadicia, but the Children rule in all but name. See also Children of the Light.

Do Miere A'vron (DOH me-EHR a-VRAWN): See Watchers Over the Waves.

Domon, Bayle (DOH-mon, BAIL): The captain of the Spray, who collects old things.

Draghkar (DRAGH-kahr): A creature of the Dark One, made originally by twisting human stock. A Draghkar appears to be a large man with bat-like wings, whose skin is too pale and whose eyes are too large. The Draghkar's song can draw its prey to it, suppressing the victim's will. There is a saying: "The kiss of the Draghkar is death." It does not bite, but its kiss will consume first the soul of its victim, and then its life.

Dragon, false: Occasionally men claim to be the Dragon Reborn, and sometimes one of them gains following enough to require an army to put it down. Some have begun wars that involved many nations. Over the centuries most of these have been men unable to channel the One Power, but a few could do so. All, however, either disappeared or were captured or killed without fulfilling any of the Prophecies concerning the Rebirth of the Dragon. These men are called false Dragons. Among those who could channel, the most powerful were Raolin Darksbane (335-36AB), Yurian Stonebow (circa 1300-1308 AB), Davian (FY 351), Guaire Amalasan (FY 939-43), and Logain (997 NE). See also Dragon Reborn.

Dragon, Prophecies of the: Little known and seldom spoken of, the Prophecies, given in The Karaethon Cycle, foretell that the Dark One will be freed again to touch the world. And that Lews Therin Telamon, the Dragon, Breaker of the World, will be reborn to fight Tarmon Gai'don, the Last Battle against the Shadow. See also Dragon, the. Dragon, the: The name by which Lews Therin Telamon was known during the War of the Shadow. In the madness that overtook all male Aes Sedai, Lews Therin killed every living person who carried any of his blood, as well as everyone he loved, thus earning the name Kinslayer. See also Dragon Reborn; Dragon, Prophecies of the.

Dragon Reborn: According to prophecy and legend the Dragon will be born again at mankind's greatest hour of need to save the world. This is not something people look forward to, both because the Prophecies say the Dragon Reborn will bring a new Breaking to the world and because Lews Therin Kinslayer, the Dragon, is a name to make men shudder, even more than three thousand years after his death. See also Dragon, the; Dragon, false; Dragon, Prophecies of the.

Dragon's Fang, the: A stylized mark in the shape of a teardrop balanced on its point. Scrawled on a door or a house, it is an accusation of evil against the people inside, or an attempt to bring the Dark One's attention, and thus harm, to them.

Dreadlords: Those men and women who, able to channel the One Power, went over to the Shadow during the Trolloc Wars, acting as commanders of the Trolloc forces.

Elaida (eh-LY-da): An Aes Sedai of the Red Ajah who advises Queen Morgase of Andor. She sometimes has the Foretelling. See also Foretelling.

Elayne (ee-LAIN): Queen Morgase's daughter, the Daughter-Heir to the Throne of Andor. Her sign is a golden lily.

Fain, Padan (FAIN, PAHD-ahn): A man imprisoned as a Darkfriend in Fal Dara keep.

Far Dareis Mai (FAHR DAH-rize MY): Literally "Maidens of the Spear." A warrior society of the Aiel, which, unlike any of the others, admits women and only women. A Maiden may not marry and remain in the society, nor may she fight while carrying a child. Any child born to a Maiden is given to another woman to raise, in such a way that no one knows who the child's mother was. ("You may belong to no man, nor may any man belong to you, nor any child. The spear is your lover, your child, and your life.") These children are treasured, for it is prophesied that a child born of a Maiden will unite the clans and return the Aiel to the greatness they knew during the Age of Legends. See also Aiel; Aiel warrior societies.

Five Powers, the: There are threads to the One Power, and each person who can channel can usually grasp some threads better than others. These threads are named according to the sorts of things that can be done using them - Earth, Air, Fire, Water, and Spirit - and are called the Five Powers. Any wielder of the Power will have a greater degree of strength with one, or possibly two, of these, and lesser strength in the others. Some few may have great strength with three, but since the Age of Legends no one has had great strength with all five. Even then this was extremely rate. The degree of strength can vary greatly between individuals, so that some who can channel are much stronger than others. Performing certain acts with the One Power requires ability in one or more of the Five Powers. For example, starting or controlling a fire requires Fire, and affecting the weather requires Air and Water, while Healing requires Water and Spirit. While Spirit was found equally in men and in women, great ability with Earth and/or Fire was found much more often among men; with Water and/or Air among women. There were exceptions, but it was so often so that Earth and Fire came to be regarded as male Powers, Air and Water as female. Generally, no ability is considered stronger than any other, though there is a saying among Aes Sedai: "There is no rock so strong that water and wind cannot wear it away, no fire so fierce that water cannot quench it or wind snuff it out." It should be noted this saying came into use long after the last male Aes Sedai was dead. Any equivalent saying among male Aes Sedai is long lost.

Flame of Tar Valon: The symbol of Tar Valon, the Amyrlin Seat, and the Aes Sedai. A stylized representation of a flame; a white teardrop with the point upward.

Forsaken, the: Name given to thirteen of the most powerful Aes Sedai ever known, who went over to the Dark One during the War of the Shadow in return for the promise of immortality. According to both legend and fragmentary records, they were imprisoned along with the Dark One when his prison was resealed. Their names are still used to frighten children.

Gaidin (GYE-deen): Literally, "Brother to Battles ' A title used by Aes Sedai for the Warders. See also Warder.

Galad (gah-LAHD): See Damodred, Lord Galadedrid,

Galldrian su Riatin Rie (GAHL-dree-ahn soo REYE-ah-tin REE): Literally, Galldrian of House Riatin, King. King of Cairhien. See also Cairhien.

Game of Houses, the: See Daes Dae'mar.

Gawyn (GAH-wihn): Queen Morgase's son, and Elayne's brother. His sign is a white boar.

gentling: The act, performed by Aes Sedai, of shutting off a male who can channel from the One Power. This is necessary because any man who learns to channel will go insane from the taint on saidin and will almost certainly do horrible things with the Power in his madness. A man who has been gentled can still sense the True Source, but he cannot touch it. Whatever madness has come before gentling is arrested by the act of gentling, but not cured by it, and if it is done soon enough death can be averted. See also One Power, the; stilling.

gleeman: A traveling storyteller, musician, juggler, tumbler, and all-around entertainer. Known by their trademark cloaks of many-colored patches, they perform mainly in the villages and smaller towns.

Goaban (GO-ah-banh): One of the nations wrung from Artur Hawkwing's empire during the War of the Hundred Years. It weakened, and faded away approximately 500 NE. See also Artur Hawkwing; War of the Hundred Years.

Great Blight, the: A region in the far north, entirely corrupted by the Dark One. A haunt of Trollocs, Myrddraal, and other creatures of the Shadow.

Great Game, the: See Daes Dae'mar.

Great Hunt of the Horn, the: A cycle of stories concerning the legendary search for the Horn of Valere, in the years between the end of the Trolloc Wars and the beginning of the War of the Hundred Years. If told in its entirety, the cycle would take many days.

Great Lord of the Dark: The name by which Darkfriends refer to the Dark One, claiming that to use his true name would be blasphemous.

Great Serpent: A symbol for time and eternity, ancient before the Age of Legends began, consisting of a serpent eating its own tail. A ring in the shape of the Great Serpent is awarded to women who have been raised to the Accepted among the Aes Sedai.

Hailene (heye-LEE-neh): In the Old Tongue, "Those Who Come Before," or "Forerunners. "

Halfman: See Myrddraal.

Hardan: One of the nations wrung from Artur Ha............

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